Saturday, December 1, 2012
Tonight I fought my way through an alien invader's mighty defenses and struck at the heart of their stronghold on Earth. I traveled back to ancient Rome to defeat time-traveling Nazis from launching an all-out assault on history itself. I stopped a mugging. I flew through a donut. And I shared it all with a group of strangers who, collectively, make up the greatest online gaming community I have ever known. I'll never do any of these things again, and it makes me sad... but also glad. Tonight was an amazing end to a fantastic gaming experience. Thank you to everyone who worked with me tonight or in the past; thank you especially to dear friends, whom I miss all the more tonight.
"We built this city... we built this city..."
Monday, November 5, 2012
want to share another City of Heroes story: One of my most cherished memories of CoH
was working with my (small but tight-knit) super group to create a
(small but functional) super group base that we could all be proud of,
and enjoy hanging out in. As a lapsed player stuck at free status for
these final months, I've been incredibly disappointed that I would never
be able to see the base again... my friends are long gone from the
game, and I had no way to pay the rent.
I should have known
better, though! Tonight I logged in and asked in Help Chat if anyone
could help, and I was almost immediately flooded with replies from
friendly VIPs. I had access to my base again in minutes, with a new
friend running over from across the city to join my Super Group and pay
the rent for me. It might have seemed like a small thing to that person,
or to any of the MANY other people who quickly offered to help, but it
means so much to me. THIS is what I will miss most about CoH, this
community of fun-loving, helpful, heroic people. Sure, it was a small
thing, but it was indicative of the experience I've only been able to
find in the City of Heroes.
Wednesday, September 19, 2012
Today's XKCD comic hit my brain like a TRUCK. Every once in awhile the creator, Randall Munroe, experiments with different storytelling styles or far-out ideas, but today's "Click and Drag" really surprised me. Reminiscent of the Infinite Canvas described by Scott McCloud, today's comic went on... well, nigh-infinitely, it seemed to me. I spent quite a long time exploring and letting my mind wander as I marveled at the sheer scale of what he'd done. I thought to myself:
- How long did this take? He must've been working on this (in addition to the regular strips) for MONTHS
- Does it end? Does it loop? How many directions does it travel off into?
- Is there a perfect way to "read" this, to see everything in one sweep?
- Is this a commentary on life, and how there is no single, ideal linear progression? Just opportunities to explore and discover?
- Are those Warp Pipes?
Sunday, September 16, 2012
On this, the One Year Anniversary of the last time I properly updated this blog, I thought I'd write about something that's been hitting me a lot harder than maybe it ought to: the end of City of Heroes. For those who are unfamiliar, CoH is a super hero themed MMORPG, and the first online game of its type that I ever explored. The characters I created, the friends I made, and the adventures I had still mean so much to me... more than some of the other nonsense I've played since. Back when I was actually properly updating this blog, I did a sketch or two of my favorite characters (and my friends'). Wozar still appears in the banner for this blog.